The grass used to be greener. If the developer released an unfinished and raw game, then the community condemned him to throw him into the abyss of poor sales and low reputation. On the one hand, some will call it justice. On the other hand, these failed projects could have an interesting concept, and often it was. Their dampness is justified by the uniqueness and novelty of the idea. Studios with such projects had to try hard, because in the standard game development template, the new fit with a clank and creak.
The New Era of Perfect Gaming
However, the era of gaming services has arrived. This trend has both its drawbacks and advantages. The latter may be the fact that the service system is able to pull out a potentially interesting, but raw, concept into a completely playable build. In addition, the project development course will be adjusted in the direction of the community. This is what saves Sea Of Thieves, released last March, a year after the release.
As is customary update, drank and raid. Update, drank and raid
The whole gameplay of the Sea of Thieves revolves not so much around exploring the world, but around servicing and managing a huge ship. Players need to cooperate, repair the ship in case of breakdowns, lower and raise anchor, sails, navigate on the map, hold the helm and scrub the deck.
Players can access a large ocean with islands scattered around it, but the map is not randomly generated the map is drawn in advance. Players in Sea of Thieves are free to simply swim around the local locations, admiring the beauties and trying to sail away from the Kraken, and take various tasks from the factions, engage in treasure hunting and battles.
The game Sea of Thieves was released more than a year ago, and is still actively developing. Now there is much more content in it than it was at the start, for which the game was scolded at the release. Sea of Thieves was the first major Microsoft exclusive to hit the Xbox Game Pass, and Microsoft claims to be one of the most popular subscription games to date.
- Aaron Greenberg, one of the leaders of the Xbox, in an interview with Gamereactor told about the successes of Sea of Thieves:
Sea of Thieves was one of the best on the Xbox Game Pass. This is one of the first games released on the day of its launch in the service. A great community was created around the game, both on the PC and on the console, and I think it was all thanks to the Xbox Game Pass.…Read more